Discussion about Invector's assets

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Welcome to the New vForum

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1 Welcome to the New vForum on Mon Jul 18, 2016 11:01 pm

Welcome to the new vForum guys!

Here we can discuss better about the 3rd Person Controller Templates, learn and share new stuff and also show your work!
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 public class VinvectorbridgeStats
        [Tooltip("Invector current health this should be left as is")]
        public float Vcurrent_health; // get health from Vector third person controller
        [Tooltip("Invector current Stamina this should be left as is")]
        public float Vcurrent_stamina; // get stamina from vector third person controller
        [Tooltip("Invector Max Health this should be left as is")]
        public float VMaxhealth;
        [Tooltip("Invector Max Stamina this should be left as is")]
        public float VMaxstamina;

Testing lol!

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2 Re: Welcome to the New vForum on Tue Jul 19, 2016 12:09 pm


using UnityEngine;
using System.Collections;
using Invector;

public class vHealthItem : MonoBehaviour
    [Tooltip("How much health will be recovery")]
   public float value;
   void OnTriggerEnter(Collider other)
            // access the basic character information
         var iChar = other.GetComponent<vCharacter>();
            // apply value plus the current health
         var targetHealth = iChar.currentHealth + value;
            // heal only if the character's health isn't full           
         if(iChar.currentHealth < iChar.maxHealth)
                // limit healing to the max health
                iChar.currentHealth = Mathf.Clamp(targetHealth, 0, iChar.maxHealth);
                // show message if the character's health is full
                other.SendMessage("ShowText", "Health is Full", SendMessageOptions.DontRequireReceiver);

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